Difference between revisions of "Beginning Programming"

From eLinux.org
Jump to: navigation, search
(Created page with "This page is intended to help beginners get started with learning programming. Eventually, I'd like to provide a whole series of steps, exercises and tutorials about programmi...")
(No difference)

Revision as of 17:16, 29 January 2013

This page is intended to help beginners get started with learning programming. Eventually, I'd like to provide a whole series of steps, exercises and tutorials about programming, to help anyone who would like to get involved with software development or game development.

Programming toolkits

  • scratch - see scratch.mit.edu

Programming checklist

Follow these steps to learn how to program:

The very basics

  • learn what a program statement is (and what a "computer language" is)
  • learn what a variable is
  • learn what a conditional (if statement) is
  • learn what a loop is
  • learn what input is
    • different kinds of input (key press, mouse move, mouse button)
  • learn what output is
    • different kinds of output (text, image, sound)

Simple program 1: Write a program that counts how many times someone presses the space bar.

Simple program 2: Write a program that counts how many times someone presses each arrow key.

program 3: Write a program that starts counting when someone presses the space bar, and stops counting when they hit it a second time (like a stop-watch).

Program 4: Write a program that moves a ball to the right on the screen, when the right arrow is pressed.

Program 5: Write a program that starts a ball moving when key is pressed. The ball should keep moving until it hits a wall.

Note: For any of these programs, you can start with the program you used previously, and expand or modify it to do the next task. You should save it under a new name.

Program 6: Write a program that starts a ball moving in a different direction, depending on which arrow key (up, down, left, right) is pressed.

Program 7: Write a program that starts with a moving ball. When the ball hits a wall, it moves in the opposite direction.

Program 8: Combine programs 6 and 7. Write a program that starts a ball in a direction based on the key pressed. The ball should keep moving after the key is released. It should bounce off the wall and go the other direction when it hits a wall.