Difference between revisions of "Didj and Explorer libSDL"
Revision as of 05:08, 18 July 2010
To build SDL, first download and unpack it:
wget http://www.libsdl.org/release/SDL-1.2.13.tar.gz tar -xf SDL-1.2.13.tar.gz cd SDL-1.2.13
Now try the following, but replace the "/path/to" lines with paths on your system. You'll want to tell the build system where to install libSDL and where to look for kernel headers:
CFLAGS="-I/path/to/kernel/linux-2.6/include/" CC=arm-linux-uclibcgnueabi-gcc CXX=arm-linux-uclibcgnueabi-g++ ./configure --prefix=/path/to/rootfs//usr/ --build=`uname -m` --host=arm-linux --disable-video-opengl --disable-video-x11 --disable-esd --disable-video-directfb --enable-video-fbcon
If that succeeds, try building and installing:
make make install
You should see libSDL.so in usr/lib in your rootfs directory as well as its header files in "usr/include". When building applications against libSDL, tell the compiler to look for headers and the linker to look for libraries there (ie: CFLAGS="-I/path/to/rootfs/usr/include" and LDFLAGS="-L/path/to/rootfs/usr/lib").
Copy the .so files and symlinks to your device. Also edit "/etc/profile" on your device and add some environment variables for SDL:
export SDL_NOMOUSE=1 export SDL_FBDEV="/dev/fb0" export SDL_VIDEODRIVER="fbcon" export SDL_AUDIODRIVER="dsp" export SDL_PATH_DSP="/dev/dsp" export SDL_DEBUG="1" export SDL_FBACCEL="0"
For Explorer, the touchscreen works sort of like a mouse (TODO: add tslib support?), so you could try:
export SDL_MOUSEDEV="/dev/input/event3" export SDL_FBDEV="/dev/fb0" export SDL_VIDEODRIVER="fbcon" export SDL_AUDIODRIVER="dsp" export SDL_PATH_DSP="/dev/dsp" export SDL_DEBUG="1" export SDL_FBACCEL="0"
You'll need to source that on your device:
or just reboot. You should now be able to run SDL programs or demos as long as your device is set up with a standard Linux framebuffer and console in place of the LeapFrog-supplied graphics drivers.