ECE497 Project: Kinect

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Revision as of 05:34, 5 November 2012 by Astroricks (Talk | contribs) (Installation Instructions)

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Team members: Yue Zhang, Xinyu Cheng, Xia Li.

Grading Template

I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!

00 Executive Summary
00 Installation Instructions
00 User Instructions
00 Highlights
00 Theory of Operation
00 Work Breakdown
00 Future Work
00 Conclusions
00 Demo
00 Late
Comments:

Score:  00/100

(Inline Comment)

Executive Summary

Our project aims to accomplish a kind of "Gesture Game", which is operated through our gestures and motions. Compared to the traditional games, the gesture game can provide better interactive enjoy without the complex operation from the keyboard and mouse.

Through our previous work, we have alread completed the configuration of our project successfully. The configuration work includes the configure of the Beagle Board and the configure of the QT IDE. Now, we can run the Tracking Demo and the Gesture Demo on the Beagle Board. We can also download our projects to the Beagle Board through cross-compiling.

Our work ahead is looking for an interative game, and transplant the game to the QT platform. Then, download the game to the Beagle Board. In that case, the game can be played on the Kinect.

Until now, we have a good begining with the demos runs succefully. We still need some time to finish the following work.

Installation Instructions

We are using the drivers provided by Omek. The driver files can be found at the Beckon™ SDK 2.4 – BeagleBoard-xM Edition Installation page and a developer's guide is provided at the documentation page. (You may need to register first.)

Although the developer's guide introduces how to do the installation and configuration, we have found that it takes much longer than we originally thought and errors came out occationally. It seems that the developer's guide is not very well organized and detailed enought anyway. So we arranged our instruction and configuration procedures as below:

1. Download the Image Package and Burn the Image onto the SD card


  • Include your github path as a link like this: https://github.com/MarkAYoder/gitLearn.
  • Include any additional packages installed via opkg.
  • Include kernel mods.
  • If there is extra hardware needed, include links to where it can be obtained.

User Instructions

Once everything is installed, how do you use the program? Give details here, so if you have a long user manual, link to it here.

Highlights

Here is where you brag about what your project can do.

Include a YouTube demo.

Theory of Operation

Give a high level overview of the structure of your software. Are you using GStreamer? Show a diagram of the pipeline. Are you running multiple tasks? Show what they do and how they interact.

Work Breakdown

List the major tasks in your project and who did what.

Also list here what doesn't work yet and when you think it will be finished and who is finishing it.

Future Work

Our future work is to design an interactive game which can be controlled through our gestures.

Conclusions

Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.




thumb‎ Embedded Linux Class by Mark A. Yoder