Please note that User Registration has been temporarily disabled due to a recent increase in automated registrations. If anyone needs an account, please request one here: RequestAccount. Thanks for your patience!--Wmat (talk)
Please email User:Wmat if you experience any issues with the Request Account form.

ECE497 Project: Kinect

From eLinux.org
Revision as of 06:49, 5 November 2012 by Xinyu1991 (Talk | contribs)

Jump to: navigation, search


Team members: Yue Zhang, Xinyu Cheng, Xia Li.

Grading Template

I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!

00 Executive Summary
00 Installation Instructions
00 User Instructions
00 Highlights
00 Theory of Operation
00 Work Breakdown
00 Future Work
00 Conclusions
00 Demo
00 Late
Comments:

Score:  00/100

(Inline Comment)

Executive Summary

Our project is using kinect to accomplish a kind of "Gesture Game", which is operated through our gestures and motions. Compared to the traditional games, the gesture game can provide better interactive enjoy without the complex operation from the keyboard and mouse.

Through our previous work, we have alread completed the configuration of our project successfully. The configuration work includes the configure of the Beagle Board and the configure of the QT IDE. Now, we can run the Tracking Demo and the Gesture Demo on the Beagle Board. We can also download our projects to the Beagle Board through cross-compiling.

Our work ahead is looking for an interative game, and transplant the game to the QT platform. Then, download the game to the Beagle Board. In that case, the game can be played on the Kinect.

Until now, we have a good begining with the demos runs succefully. We still need some time to finish the following work.

Installation Instructions

We are using the drivers provided by Omek. The driver files can be found at the Beckon™ SDK 2.4 – BeagleBoard-xM Edition installation page and a developer's guide is provided at the documentation page. (You may need to register first.)

Although the developer's guide introduces how to do the installation and configuration, we have found that it takes much longer than we originally thought and errors came out occationally. It seems that the developer's guide is not very well organized and detailed enought anyway. So we arranged our instruction and configuration procedures as below:

1. Download the image package and burn it into the SD card Download the image package as mentioned above onto your Linux PC. Then extract it by entering

host$ tar -xvzf imagefilename

Run the following command to make sure you have bash installed.

host$ sudo apt-get install bash

Insert your SD card using a card reader/writer. Run the following command:

host$ sudo bash mkcard.sh /dev/sdX beagle-omek

Warning: This move will wipe out and rewrite the SD card so make sure the files in it are backed up. The name of the SD card can be viewed in Disk Utility. If you mistakenly use the main OS device name this script can erase your entire OS.


  • Include your github path as a link like this: https://github.com/MarkAYoder/gitLearn.
  • Include any additional packages installed via opkg.
  • Include kernel mods.
  • If there is extra hardware needed, include links to where it can be obtained.

User Instructions

Coming soon.

Highlights

Coming soon.

Theory of Operation

We are using the kinect as the sensor of our project. The provided algorithm of the kinect make it possible to recognize our gesture and motion. In this case, the gesture and motion can take the place of the mouse. Our project is running with the idea.

We can use QT to design our program and then cross-complie our project to the beagle-board. According to the cross-compiling of the sample project: Tracking-SDK, we have got a pretty good demo. Hence, it is possible for us to design an interesting gesture game on the QT platform and then run it on the beagle board with the kinect.

Work Breakdown

  • Previous Work Breakdown:

Yue Zhang

  • Researched how to Burn the correct Image to the Beagle Board.
  • Configure the Beagle Board to control the kinect.

Xinyu Cheng

  • Researched how to configure the QT programming environment.
  • Realize the cross-compiling on QT.

Xia Li

  • Researched how to run the provided demo.
  • How to speed up the demo.

Future Work

Our future work is to design an interactive game which can be controlled through our gestures.

Conclusions

Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.




thumb‎ Embedded Linux Class by Mark A. Yoder