Please note that User Registration has been temporarily disabled due to a recent increase in automated registrations. If anyone needs an account, please request one here: RequestAccount. Thanks for your patience!--Wmat (talk)
Please email User:Wmat if you experience any issues with the Request Account form.

Difference between revisions of "ECE497 Project: Kinect Project"

From eLinux.org
Jump to: navigation, search
m (moved Kinect Project to ECE497 Project: Kinect Project: Added standard prefix)
(First work breakdown)
Line 11: Line 11:
  
 
== Installation Instructions ==
 
== Installation Instructions ==
 +
* Github links: http://github.com/wangg/ECE497
 +
* Omek Beckon SDK Development tools
  
  
Line 27: Line 29:
  
 
== Work Breakdown ==
 
== Work Breakdown ==
 
+
1. Installed the Beckon SDK Development tools on both Linux PC host and BeagleBoard; Successfully tested the sample code and discussed the interface functions. ---completed on February 5th by Yifei Li and Guanqun Wang
  
  
 
== Conclusions ==
 
== Conclusions ==

Revision as of 19:22, 6 February 2012


Team members: Yifei Li, Guanqun Wang

Objectives

Our goal is to implant a specific game application into Beagleboard and using Microsoft's Kinect to play with it. We would firstly make the Kinect recognizable to the Beagleboard. And then try to adapt the application to the Beagleboard. We haven't decided which game to play with, because the performance may be greatly influenced by what kind of operating system we want to use, or the size of this game. So the second part would be to test what is the best option for us. Finally, we would try everything to make it work.

Executive Summary

Installation Instructions


User Instructions

Highlights

Theory of Operation

Work Breakdown

1. Installed the Beckon SDK Development tools on both Linux PC host and BeagleBoard; Successfully tested the sample code and discussed the interface functions. ---completed on February 5th by Yifei Li and Guanqun Wang


Conclusions