Difference between revisions of "ECE497 Project GameSystem"

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It must be noted that there is no current Anagstrom support for the xbox controller, and as such the current state of the project must be examined. There are 2 paths that are currently open to us the first is to attempt to write a driver for the xbox360 controller to allow us to read from the controller. This path would probably take the remainder of the time allocated for the project, as neither of us know how to do that, and it will probably be quite complicated. The other path is the abandon controlling the emulator with the controller, and focus on getting the emulator up and running. We currently discussing these potential items, and will decide shortly.
 
It must be noted that there is no current Anagstrom support for the xbox controller, and as such the current state of the project must be examined. There are 2 paths that are currently open to us the first is to attempt to write a driver for the xbox360 controller to allow us to read from the controller. This path would probably take the remainder of the time allocated for the project, as neither of us know how to do that, and it will probably be quite complicated. The other path is the abandon controlling the emulator with the controller, and focus on getting the emulator up and running. We currently discussing these potential items, and will decide shortly.
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There is currently a wrapper set up that receives gpio button presses and sends a keyboard button press to the currently selected window. This will allow for easy interfacing with any emulator, given a properly wired board with buttons.
  
 
Give two sentences telling what works.
 
Give two sentences telling what works.

Revision as of 12:37, 11 November 2013

thumb‎ Embedded Linux Class by Mark A. Yoder


Team members: David Savrda Ian Kowalski

GitHub link: https://github.com/kowalsif/GameSystem

Grading Template

I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!

00 Executive Summary
00 Installation Instructions 
00 User Instructions
00 Highlights
00 Theory of Operation
00 Work Breakdown
00 Future Work
00 Conclusions
00 Demo
00 Late
Comments: I'm looking forward to seeing this.

Score:  10/100

(Inline Comment)

Executive Summary

This project will be to make the beagleboard in to a functional mobile gaming system. The idea is to use emulators, buttons, and a lcd screen to allow the user to play games from multiple systems.

As the project stands there are several things that we have decided for the project. The first is that we are going to use a LCD7 Cap as our display. Additionally we have decided to attempt to control the games with an xbox controller. We have the controller available but have yet to attempt to use it with the board. Lastly we have narrowed down our systems that we may emulate down to playstation1, game cub, snes, and gameboy advanced. The current goals are to get the cape and the xbox controller to work before moving on to emulating a system.

As of Oct 26 we have gotten the LCD cape to work perfectly fine with the bone. However there is one important thing to note. Because the cape is an A2, the beaglebone must have a SD card that it can boot off of. This is not a huge issue but it is important to note.

It must be noted that there is no current Anagstrom support for the xbox controller, and as such the current state of the project must be examined. There are 2 paths that are currently open to us the first is to attempt to write a driver for the xbox360 controller to allow us to read from the controller. This path would probably take the remainder of the time allocated for the project, as neither of us know how to do that, and it will probably be quite complicated. The other path is the abandon controlling the emulator with the controller, and focus on getting the emulator up and running. We currently discussing these potential items, and will decide shortly.

There is currently a wrapper set up that receives gpio button presses and sends a keyboard button press to the currently selected window. This will allow for easy interfacing with any emulator, given a properly wired board with buttons.

Give two sentences telling what works.

Give two sentences telling what isn't working.

End with a two sentence conclusion.

The sentence count is approximate and only to give an idea of the expected length.

Packaging

If you have hardware, consider Small Build, Big Execuition for ideas on the final packaging.

Installation Instructions

Give step by step instructions on how to install your project.

  • Include your github path as a link like this to the read-only git site: https://github.com/MarkAYoder/gitLearn.
  • Be sure your README.md is includes an up-to-date and clear description of your project so that someone who comes across you git repository can quickly learn what you did and how they can reproduce it.
  • Include a Makefile for you code.
  • Include any additional packages installed via opkg.
  • Include kernel mods.
  • If there is extra hardware needed, include links to where it can be obtained.

User Instructions

Once everything is installed, how do you use the program? Give details here, so if you have a long user manual, link to it here.

Highlights

Here is where you brag about what your project can do.

Include a YouTube demo.

Theory of Operation

Give a high level overview of the structure of your software. Are you using GStreamer? Show a diagram of the pipeline. Are you running multiple tasks? Show what they do and how they interact.

Work Breakdown

List the major tasks in your project and who did what.

Also list here what doesn't work yet and when you think it will be finished and who is finishing it.

Future Work

Suggest addition things that could be done with this project.

Conclusions

Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.




thumb‎ Embedded Linux Class by Mark A. Yoder