Difference between revisions of "ECE497 Project LCD Tetris Game"

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== Executive Summary ==
 
== Executive Summary ==
  
This project uses an LCD cape with the bone to create a tetris-like game experience. I will attempt to use Qt for graphics, and will code the gameplay myself.
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This project builds upon the [http://qt-project.org/doc/qt-4.8/widgets-tetrix.html Qt Tetrix example codé], adding fuctionallity and gameplay to this Tetris-like game.
  
Give two sentences telling what works.
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Features I have added/modified:
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1. Added correct Tetris-style keymaps (Z,X,C, Down Arrow, Shift, P)
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2. Added hold block functionality from pressing shift.
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3. Added correct level advancement functionality.
  
Give two sentences telling what isn't working.
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Features looking to add:
 
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1. Music over PWM channels
End with a two sentence conclusion.
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2. Animations when line clear and Tetrises occur.
 
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3. Ghost Block (?)
The sentence count is approximate and only to give an idea of the expected length.
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== Packaging ==
 
== Packaging ==

Revision as of 19:52, 12 November 2013

thumb‎ Embedded Linux Class by Mark A. Yoder


Team members: Alex Alvarez

Grading Template

I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!

00 Executive Summary
00 Installation Instructions 
00 User Instructions
00 Highlights
00 Theory of Operation
00 Work Breakdown
00 Future Work
00 Conclusions
00 Demo
00 Late
Comments: I'm looking forward to seeing this.

Score:  10/100

(Inline Comment)

Executive Summary

This project builds upon the Qt Tetrix example codé, adding fuctionallity and gameplay to this Tetris-like game.

Features I have added/modified: 1. Added correct Tetris-style keymaps (Z,X,C, Down Arrow, Shift, P) 2. Added hold block functionality from pressing shift. 3. Added correct level advancement functionality.

Features looking to add: 1. Music over PWM channels 2. Animations when line clear and Tetrises occur. 3. Ghost Block (?)

Packaging

If you have hardware, consider Small Build, Big Execuition for ideas on the final packaging.

Installation Instructions

Give step by step instructions on how to install your project.

  • Include your github path as a link like this to the read-only git site: https://github.com/MarkAYoder/gitLearn.
  • Be sure your README.md is includes an up-to-date and clear description of your project so that someone who comes across you git repository can quickly learn what you did and how they can reproduce it.
  • Include a Makefile for you code.
  • Include any additional packages installed via opkg.
  • Include kernel mods.
  • If there is extra hardware needed, include links to where it can be obtained.

User Instructions

Once everything is installed, how do you use the program? Give details here, so if you have a long user manual, link to it here.

Highlights

Here is where you brag about what your project can do.

Include a YouTube demo.

Theory of Operation

Give a high level overview of the structure of your software. Are you using GStreamer? Show a diagram of the pipeline. Are you running multiple tasks? Show what they do and how they interact.

Work Breakdown

List the major tasks in your project and who did what.

-Implement Tetris Game

-Display On LCD with Qt

Also list here what doesn't work yet and when you think it will be finished and who is finishing it.

Future Work

Suggest addition things that could be done with this project.

Conclusions

Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.




thumb‎ Embedded Linux Class by Mark A. Yoder