ECE597 Project Interactive Pong
This project is part of the ECE597 32-bit Embedded Linux class at Rose-Hulman Institute of Technology in Terre Haute, IN.
The goal of this project is to implement a simple game of "Pong" on the Beagle Board that allows a user to play the game by gesturing with their hands rather than using a mouse or keyboard.
Currently the hand-tracking and Pong games run in different processes. Hand-tracking requires a picture called "sshou.bmp" in the /home/user-name directory that is used as a reference for the histogram that tracks hands. The hand-tracking writes to a temporary pipe in /usr/yval, which the Pong game then reads the latest value from. To run, start the hand-tracking program in a root shell, then the Pong game in a separate root shell. Press [Spacebar] to begin a game, then [Spacebar] to release a ball. Moving a hand up and down in front of the camera causes the user's paddle to move and reflect that. The user's paddle will not move if there is not a ball "in play".
Below is an estimated list of tasks to complete Task list will be updated as necessary
|Pong on the Beagle Board||Complete||Port a simple game of classic pong onto the Beagle Board with keyboard/mouse input|
|Webcam interface with the Beagle Board and OpenCV||Complete||Get the Beagle Board to recognize the webcam and perform basic functionalities from OpenCV (connect to camera, snapshot, etc.)|
|Refactor Pong||Complete||Refactor Pong to work with a different input (camera)|
|Track hands with camera and OpenCV||Complete||Track user's hands using OpenCV library functions on the Beagle Board|
|Interface tracking camera with pong||Complete||Join the tracking and game into one system such that users can play pong with their hands|
File:Ubuntu 9.10 opencv2.0.doc