Panda How to build SDR

= Introduction =

What I have done is still very much a work in progress. The PandaBoard, OMAP4, platform is a very powerful and flexible system, but it has its limitations. I have been doing work with the PandaBoard since about November 2010, so I've seen the kernel and distributions move from barely runable to very capable during that time.

For my SDR work, I run a home built "distro" which I build with buildroot. It has the advantages of Gentoo as everything is built from source, but it is not quite "plug & play". There is a lot of fiddling that I had to do to get all the dependences and libraries that dspserver and widget-server need. I am currently not running QtRadio on the PandaBoard, and don't intend to, for a while at least. The DSP software needs all the CPU power it can get. The major problem that most folks have run into trying to get SDR software running on a non-x86 platform is dealing with the lack of FPU. Anything without an FPU is just a waste of time, software floating point emulation is just tooooooooo slow. Custom code to do SDR with fixed point arithmetic is possible and has been done. But, most recent efforts to run something like ghpsdr or ghpsdr3-alex have met with dismal failure due to the fact that folks will try to boot up Ubuntu on their platform of choice, install the build-essentials, and try to build the SDR software like they would on their desktop. While this may result in a runnable piece of code, there is currently no support for an FPU. So if the software runs at all, the DSP functions will not be able to keep up with the incoming data.

This is where I diverged from the mainstream. The key event was the availability of FFTW3 3.3.1-beta1 which includes support for the neon FPU that is present on the OMAP4 4430/4460/4470. Unfortunately ARM made this co-processor an option on Cortex-A9 implementations, and Nvidia chose not to have it on Tegra2, so what I wound up with is somewhat Ti specific. Neon is allegedly in the Tegra3, so newer tablets (Google??) may benefit.

I was able to cross compile fftw3 and run several benchmarks on my PandaBoard ES and was quite impressed with the result vs. what Vesprerix had reported on with their implementation (fork) of fftw3. Once I was convinced that the fft routines on which DTTSP depend were "good enough" I proceeded to put together a buildroot build that was tuned to using "-mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp". There are lots of fiddly cross-compiler options and libraries that have to be checked to be sure they actually are using neon (this work has not been completed yet). After the cross environment was working I went about getting dspserver, widget-server and all their dependencies cross-compiled, there were a lot. The most troublesome was Codec2, which I still have to hand tweak to get to cross-compile properly. My first effort has Codec2 support patched out, but the current code does include it. The dspserver and DttSP code is identical to what is in the git repository, except for the Makefile which is customized to compile with my toolchain. I have modified the widget-server code to remove some dead code and add calibration for the Si570.

Recently (6/26/2012) I've cross-compiled everything for armhf which is all the rage these days as folks have found that floating point emulation sucks rocks. I earlier used softfp for compatibility sake, but am now fiddling with armhf which takes a bit of fiddling with buildroots gcc makefile to get to work. Might get a 10% performance boost.

Another issue that I haven't dug into yet is Jack, it is necessary for non-hpsdr protocol servers. Jack2 uses waf (a really old version 1.5.0 at that) instead of make. I am able to cross compile Jack1 (0.121.3) since it uses make, but Jack2 needs some help. Jack2 has had some allignment issues at it is very x86 centric. Pulse audio and Port audio were no problem.

There will be an sd card image that one can "dd" onto a blank card. (someday)

For SDR work, at least gcc 4.6.2 is a must, now using 4.7.1

= Software =

I build the kernel and u-boot/SPL outside of buildroot, but use the buildroot toolchain. This may change in the near future, as buildroot will soon support the PandaBoard as a target. The latest buildroot can build SPL/MLO/u-boot/kernel and has a PandaBoard defconfig.

Buildroot Internal toolchain with uClibc mfloat-abi=softfp
Start by downloading buildroot and getting all the prerequisites installed on your build machine.

git clone git://git.buildroot.net/buildroot buildroot-softfp

Then apply the following patch from the main buildroot directory

patch -p1 < 0001_add_new_packages.patch

Then replace the config files for buildroot, busybox, and uClibc like this

patch -p1 < 0002_replace_configs.patch

Build everything

make

After the build completes you will have a toolchain, packages and libraries except for codec2. This takes a bit of fiddling with to cross compile.

Download http://freetel.svn.sourceforge.net/viewvc/freetel/codec2/?view=tar

Untar in a convenient place, cd to that place, run ./configure, then make. This will build codec2/src/generate_codebook for your desktop platform, which will be needed later.

Now run make menuconfig in the buildroot main dir, go to Package Selection for Target --> Libraries --> Other and select codec2

Run make again from the main buildroot dir and wait till the build fails, which it should.

Now copy the generate_codebook file from codec2/src/ to buildroot/output/build/codec2-289/src/

Now back to the main buildroot dir and run make again. This will finish building and the codec2 library.

Buildroot Internal toolchain with uClibc mfloat-abi=hard
Start by downloading buildroot and getting all the prerequisites installed on your build machine.

git clone git://git.buildroot.net/buildroot buildroot-hf

Building the whole shebang for hardfloat starts off simply enough but, buildroot support for hardfloat is somewhat broken,

Apply the following patch and use with the supplied buildroot .config

patch -p1 <0001_fix_buildroot_uclibc_hardfloat.patch

Don't try to change the floating point abi as this patch may be fragile enough to break everything.

Then apply the following patch from the main buildroot directory

patch -p1 < 0001_add_new_packages.patch

Then replace the config files for buildroot, busybox, and uClibc like this

patch -p1 < 0002_replace_configs.patch

This is just a place holder till I figure out how to do this properly

Build everything

make

After the build completes you will have a toolchain, packages and libraries except for codec2. This takes a bit of fiddling with to cross compile.

Download http://freetel.svn.sourceforge.net/viewvc/freetel/codec2/?view=tar

Untar in a convenient place, cd to that place, run ./configure, then make. This will build codec2/src/generate_codebook for your desktop platform, which will be needed later.

Now run make menuconfig in the buildroot main dir, go to Package Selection for Target --> Libraries --> Other and select codec2

Run make again from the main buildroot dir and wait till the build fails, which it should.

Now copy the generate_codebook file from codec2/src/ to buildroot/output/build/codec2-289/src/

Now back to the main buildroot dir and run make again. This will finish building and the codec2 library.

uClibc vs glibc size and speed in a real world example
After building the first PandaSDR system, I was curious as to how things might change if I used glibc. The first thing I did was do a bench mark on the floating point performance of both. uClibc was woefully inadequate in sin/cos

http://gruntthepeon.free.fr/ssemath/neon_mathfun.html

with this benchmark compiled with glibc the performance numbers matched closely with the website, however with uClibc the sinf/cosf numbers were off.

Instead of "2.0 millions of vector evaluations/second -> 121 cycles/value" I got ".1 millions of vector evaluations/second -> 1333 cycles/value"

Based on that benchmark, I had buildroot build a new system with a crosstool-ng based toolchain using glibc 2.13. This was somewhat complicated since the gcc 4.6.2 implementation was EXPERIMENTAL. Numerous other problems were encountered, but after a while I was able to get the toolchain built and the packages compiled with neon support for cortex-a9. The SDR software dspserver and widget-server built without problems except for the lack of libgomp in the target rootfs. It ws built ok, and populated into the toolchain's staging area, it just didn't make into the final rootfs. After all was said & done I compared the size of the libraries and executables, glibc's libs were certainly bigger, but there were fewer of them. The packages executables and libs were about the same size. Overall the two rootfs's were very close to the same size at 32MBytes (uClibc), and 40MBytes (glibc), the largest difference being in /usr/share/locale (292KBytes vs 7.7MBytes). In operation the SDR code consumed about the same amount of cpu power too. More to come as I investigate further.

Buildroot with uClibc was certainly easier to get running, but crossstool-ng with glibc more closely compares to what would be available in a "Distro" like ubuntu/angstrom/arch Linux. Performance without neon was not evaluated. Earlier linpack and fftw3 benchmarks showed that without neon floating performance was abysmal. Both builds had fiddly bits, but my lack of programming skill probably weighed in as well.

Building buildroot with either uClibc or glibc (via crosstools-ng) builds all the host tools necessarry, whereas building crosstools-ng alone requires versions of host tools that you may not have on your machine. For example, my desktop 64bit Core i7 is running ubuntu karmic, it can't build crosstools-ng without updating lots of tools, but it can build buildroot with crosstools-ng. However it is currently not possible to change the crosstools-ng configuration in buildroot as it is with busybox or uClibc. It's an inconvenience, but not a show stopper.

Packages
alsa-lib-1.0.24.1

alsa-utils-1.0.24.2

busybox-1.19.3

codec2-289

dbus-1.4.16

dbus-glib-0.98

dropbear-2011.54

expat-2.0.1

fftw-3.3.1-beta1

gdb-7.3.1-target

gdbserver-7.3.1

gettext-0.16.1

i2c-tools-3.0.3

input-event-daemon-v0.1.3

json-c-0.9

libconfig-1.4.8

libevent-2.0.14

libglib2-2.28.8

libogg-1.2.2

libsamplerate-0.1.8

libsndfile-1.0.25

libtool-2.2.10

libusb-1.0.8

libusb-compat-0.1.3

libxml2-2.7.8

ncurses-5.7

ortp-0.18.0

portaudio-V19

pulseaudio-1.0

speex-1.2rc1

wireless_tools-29

zlib-1.2.5

ghpsdr3-alex
A good introductory guide to ghpsdr & ghpsdr-alex is available:

http://openhpsdr.org/wiki/images/6/63/NewbieGuide.pdf

Familiarity with ghpsdr-alex is useful before starting on cross-compiling bits & pieces of it to run on the PandaBoard.

The normal ghpsdr3-alex package needs QtSDK installed as well a lot of graphic specific librarys. At present, this is beyond the scope of this How-To, and it will be left for another day to produce the GUI part of this, ie. QtRadio. The PandaBoard will only be running the minimal code necessary to have a functional SDR server radio. pulseaudio and portaudio are required for non hpsdr protocol servers, and have been built successfully, however at present they are not used for the widget-server and could be eliminated from the build. Only the widget-server has been tested so far.

This code is built outside of buildroot, but using the buildroot created toolchain. This is done by adding a Makefile to dspserver, DttSP, and widget server. The Makefile has a hardcoded path to the toolchain, so it may (will) be necessary to alter it to fit individual circumstances.

The various parts of this package have been evolving for quite some time, the ghpsdr3-alex project is the most recent "fork" of the original ghpsdr3 software

http://openhpsdr.org/wiki/index.php?title=Ghpsdr3

https://github.com/alexlee188/ghpsdr3-alex

Although this project is trying not to be a fork, in essence it is, as the code is going in a different direction than the original authors intended. Three cheers for open source....

dttsp
This code is very mature and does much of the heavy lifting, non fft processing for the SDR stack

fftw3
The latest beta of fftw3 added support for ARM neon floating point.

http://www.fftw.org/

This is where the heavy lifting part of the DttSP happens. Somewhat independently evolved by the fftw3 authors and Vesperix

http://www.vesperix.com/arm/fftw-arm/

fftw3 3.3.1-beta1 is a critical part of the SDR stack. Without neon support, SDR on ARM v7-a is not possible.

widget-server
The SDR-Widget project

http://code.google.com/p/sdr-widget/

http://www.yoyodyneconsulting.ca/pages/SDR-Widget.html

Sought to develop an Atmel AVR AT32UC3A3256 based USB UAC2 sound "card". Able to digitize at 24bits and 192000 samples/second, this project provided a "standard of comparison" noise floor of better than -130dbm. Subsequent firmware development allowed a single firmware image to support UAC1, UAC2 and hpsdr protocols, allowing Linux, MacOSX, and Windows users to benefit.

The widget-server driver supports the hpsdr protocol allowing all users 24bit 192000 samples/second operation. The following patch removes some dead code and allows claibration of the Si570 VFO chip. This is the direct interface to the SDR harware, and provides a standard ABI to the upper layer, dspserver

dspserver
The dspserver program is the "middle-ware" between the hardware interface code, many different hardware radios are supported, through different "driver" programs:

hiqsdr http://www.hiqsdr.org/

perseus http://microtelecom.it/perseus/

sdriq http://www.rfspace.com/RFSPACE/SDR-IQ.html

softrock http://www.softrockradio.org/

widget-server http://www.yoyodyneconsulting.ca/pages/SDR-Widget.html

hpsdrsvr http://openhpsdr.org/index.php

sdr1000 http://www.flex-radio.com/Products.aspx?topic=sdr1k

usrp http://www.ettus.com/

dspserver includes DttSP and both must be compiled with neon enabled. The toolchains built by buildroot and the associated libraries all need this enabled.

QtRadio
QtRadio is the GUI interface for the SDR package. In the PandaBoard implementation, no such layer exists. In the future, once ubuntu is stabilised with full GPU acceleration, a GUI might be possible. OpenCL and/or OpenGL are essential.

= Hardware =

http://www.youtube.com/watch?v=qn479WawT3U&feature=youtu.be

PandaBoard
Tested with PandaBoard EA3 and PandaBoard ES EB3.

SDR Widget Lite Alpha
The Widget Lite Alpha boards were capture only, the Widget Beta includes audio out and supports the same common firmware and protocol as the Alpha board.

SDR Widget Beta
http://www.yoyodyneconsulting.ca/images/SDR_Widget_Lite_Alpha2_w_LCD.JPG

SoftRock Lite+USB Xtall v9.0
http://wb5rvz.com/sdr/RX_V9_0/

http://pages.cs.wisc.edu/~timc/e/sdr.html