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About Student: Steven Schuerstedt
Mentors: Hunyue Yau
Code: current sample code:


This project is currently just a proposal.


I have completet the requirements on the ideas page. ARM cross compiling pull request:

About you

IRC: steven100
School: Karlsruhe Institute of Technology
Country: Germany
Primary language: German, English
Typical work hours:5AM - 3PM US Eastern
Previous GSoC participation: I love the idea of open source and especially open hardware. First time participant.

About your project

Project name: GPGPU with OpenGL ES


The beagleboard ARM A8 Processor has an integrated graphics accelerator from PowerVR (SGX530 or 550). As the name implies this chip is mainly used and built for graphics rendering, but as the time shows there exist alot of other applications that profit from the parallel nature of graphic chips, like deep learning, bitcoin mining or analyzing DNA sequences. This is called GPGPU (general purpose computations on graphic processing units) and is done with api's like OpenCL or CUDA. The PowerVR SGX only supports the OpenGL ES 2.0 specification (but there also exist a propiertary openCL driver from IT ??), this api is heavily targeted towards graphics rendering, but can also be exploited for general purpose computations. The goal of this project is, to show how to use the mostly unused graphics accelerator chip for general purpose computations using the OpenGL ES api. Therefore I will create samples, showing how to use the GPGPU and also show the timing difference when doing computations on CPU vs GPU. The samples could be convolution or matrix multiplication. The samples and techniques shown, are applicable for all beagleboards, but maybe most relevant for BBAI, as it has the best gpu. IT also released a OpenCL driver for the SGX 530. I will also measure timings between OpenCL / OpenGL for GPGPU. For this project we target the AM335x family of beagleboards (pocketbeagle), why??

- ARM neon intrinsics

- BBAI (SGX 544)

- upstream? what happens after GSoC

- vector addition example (=> sum reduction?)

Implementation: - set up drivers for BB

- GPGPU needs to be done with Vertex / Fragment shader in OpenGL ES

- perform checks if needed openGL calls are actually available

- send data to GPU with textures / uniforms / vertex arrays

- set correct texture type, how to access specific element

- do computation on framebuffers (only off screen rendering)

- read back results with glReadPixel


Provide a development timeline with a milestone each of the 11 weeks and any pre-work. (A realistic timeline is critical to our selection process.)

Mar 29 Applications open, Students register with GSoC, work on proposal with mentors
Apr 13 Proposal complete, Submitted to
May 17 Proposal accepted or rejected
Jun 07 Pre-work setup OpenGL ES drivers for beagleboard, Coding officially begins!
Jun 17 researching GPGPU on beagleboard, Introductory YouTube video
June 24 create matrix multiplication sample program
June 30 create convolution sample program (separable and non-separable convolution)
July 12 18:00 UTC setup OpenCL drivers, Mentors and students can begin submitting Phase 1 evaluations
July 16 18:00 UTC Phase 1 Evaluation deadline
July 23 measure timings between CPU / GPU
July 30 create tutorial on elinux how to do to GPGPU (is this a good place?)
Aug 06 add one more sample if time allows (vector reduction, compute histogram...)
August 10 finish everything, Completion YouTube video
August 16 - 26 18:00 UTC Final week: Students submit their final work product and their final mentor evaluation
August 23 - 30 18:00 UTC Mentors submit final student evaluations

Experience and approach

I have a decent experience in programming, computer-graphics and mathematics. I developed a 2D platformer game with C++ and OpenGL (StevieJump), a Monte-Carlo Pathtracer with C++ (StevieTrace) and I'm very interested in computer architecture and embedded systems. I followed Ben Eaters excellent youtube series to build a 8-Bit Breadboard Computer (8-Bit). I currently work as a C++ / OpenGL software developer at my university. I have experience in OpenCL and did several GPGPU courses at my university.


I got stuck many times in my life, especially with programming related tasks. Programming and computer science can sometimes be a very unforgiving and frustrating experience. There is no easy way around this, so I will just keep trying and do my best, there is no shame in failure, just in giving up. So if I dont give up I will eventually succed. If I really get stuck I just take a break and do some outdoor exercise, this always helps.


Enable more people to use the GPU on a beagleboard. Accelerate computations. Free up the main processor to do other stuff. If successfully completed, what will its impact be on the community? Include quotes from community members who can be found on and


Please complete the requirements listed on the ideas page. Provide link to pull request.


Is there anything else we should have asked you?