EBC Project Ideas

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Revision as of 13:01, 19 March 2010 by Tomwm (talk | contribs) (Projects you would like to do: Added link to sumo robot project page)
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Sources for Project Ideas

Here are some links where you'll find ideas for your project.

Projects you would like to do

Edit this page to add projects you would like to do. If you aren't in the class, add ideas you would like to see done by class members.

Team Members Project Title Description
Mark A. Yoder ECE597 Google PowerMeter Google has a project to view and manage home electricity usage. This project would involve designing the hardware to measure the power usage and the Beagle software in interface with it. The Beagle would talk to the local home network via a wireless link and the home owner would configure the Beagle via a web page served on the Beagle.
Yannick Polius
Steven Stark
Paul Morrison
Audio MBox This project is mostly software, with the hardware element being the use of the dsp. The idea is to tie together three technologies: speech recognition, speech synthesis, and internet access in order to create an interface capable of orating information to the user based on a vocal command. The implementation I have in mind is to use the Pocket Sphinx speech recognition engine to first understand what the user wants through speech, such as "Rose-Hulman". Once the speech is translated, the software can execute a Wikipedia search to pull said item's page. Most of the important info is contained within the introductory paragraph, so the software will take only that chunk and feed it into the Flite speech synthesis engine. The end result is a simple machine with "mother box" like usability, that is, no interaction besides what is natural to the user (speaking) should be necessary to retrieve the information.
Paul Morrison
Steven Stark
3D Chess with Networking This project would simulate a hand-held chess game, and the game would allow two player games using two beagleboards over a network connection. The graphics would use the beagle's PowerVR SGX for hardware accelerated graphics by using OpenGL. In addition to 3D graphics and networking, a third portion of the project would be to optimize the boot time because a chess computer should start up quickly.
Tom Most
David Baty
Mark Jacobson
Sumo Robot The goal of this project is to create a robot capable of competing in the 3.0 kg weight class of a sumo competition (an example). This would have minor hardware and electronics elements, but would focus on communication with sensors using the BeagleBoard and the Linux kernel. At minimum, this involves sensors to detect the edge of the ring and the opposing robot. This would likely be implemented using Sharp IR rangefinders, a ultrasonic rangefinders, and ideally a camera. Sumo rules.
Brian Embry
Jessica Lipscomb
Paul Banister
ECE597: MythTV/DSP Pico Projector Have the Beagleboard act as a MythTV/portable video playback node. This may require work with the DSP acceleration of FFMPEG/Gstreamer. Additionally, interfacing with a Pico Projector to allow for portable media enjoyment. If MythTV support is not practical, simple localized video playback with DSP acceleration will be used.
Chris Routh
J. Cody Collins
Greg Jackson
Keqiong Xin
ECE597: Auto HUD Use the beagle board to run image recognition on a camera feed located inside a car, and then signaling to the driver via a pico projector various objects of interest.
Adam Jesionowski
Qiang Jiang
Adding Sense to Beagle (See BeagleBoard/GSoC/Ideas) Sensory aware applications are becoming more mainstream with the release of the Apple iPhone. This project would combine both HW and SW to add sensory awareness to beagle. First, additional modules such as GPS, 3-axis accelerometers, Gyroscopes, Temperature Sensors, Humidity Sensors, Pressure Sensors, etc, would be added to beagle to compliment the microphone input in order to allow sensing of the real world environment. Then SW APIs would need to be layered on top to allow easy access to the sensory data for use by applications.
Mitch Garvin
Matt Luke
Elliot Simon
Jian Li
ECE597 Interactive Pong Run classic pong, projecting the screen and using a camera to track user's hands for input.