ECE434 Project Whack-A-Mole

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thumb‎ Embedded Linux Class by Mark A. Yoder

Team members: Craig McGee Jr

Grading Template

I'm using the following template to grade. Each slot is 10 points. 0 = Missing, 5=OK, 10=Wow!

09 Executive Summary
09 Packaging
09 Installation Instructions 
09 User Instructions
09 Highlights
09 Theory of Operation
09 Work Breakdown
09 Future Work/Conclusions
09 Demo/Poster
00 Not Late

Score:  90/100

Executive Summary

Blynk App Setup Hardware Setup

Hello all and welcome to the elinux about my project! My project is Whack-A-Mole game. In this game you use the Blynk App as the thing you hit the "moles" with and the lights randomly lighting up are the "moles." Above you can seen the Blynk app as well as the lights that turn on randomly to represent the "moles" randomly coming out of their holes. I hope you guys enjoy. Hit the light corresponding to the light that has randomly flashed on before that light flashes off to get points. Good luck!


Hardware setup for Whack-A-Mole Project

This is the hardware setup for the Whack-A-Mole Project. You can see that there are 4 LED lights that are connected to P9_13, P9_14, P9_15, and P9_16 gpio pins.

Installation Instructions

Give step by step instructions on how to install your project.

  • Obtain the code from GitHub:
  • Install the Blynk App on the Apple Store or Google Play Store
  • Create a new project and name it "Whack-A-Mole" or something like that and choose hardware option Generic Board. Make sure the connection type is "WiFi" and click "Create Project".
  • Click on the screen and add 4 buttons to the screen.
  • The buttons should be connected to Virtual 0, 1, 2, and 3. Each button will be represents one of the lights you've connected on the breadboard and the BeagleBone.
  • In command line type "source" without the quotes
  • Then run ./

User Instructions

Once everything is installed simply click the buttons corresponding to the different lights. Click the button corresponding to the light when it turns on to turn that light off and receive a point. Get as many as you can before the 30 seconds of time is up. Look at display to see what your score is. Note that if you play it once and you want to play it again you must rerun the program. The display will have the previous score still displayed but when you turn a light off before it goes off on it's own the score will start back up from 0.


Here is where you brag about what your project can do.

Include a YouTube demo the audio description.

Theory of Operation

Caption text

Work Breakdown

List the major tasks in your project and who did what.

Also list here what doesn't work yet and when you think it will be finished and who is finishing it.

Future Work

Suggest addition things that could be done with this project.


Give some concluding thoughts about the project. Suggest some future additions that could make it even more interesting.

thumb‎ Embedded Linux Class by Mark A. Yoder