Panda How to build SDR

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What I have done is still very much a work in progress. The PandaBoard, OMAP4, platform is a very powerful and flexible system, but it has its limitations. I have been doing work with the PandaBoard since about November 2010, so I've seen the kernel and distributions move from barely runable to very capable during that time.

For my SDR work, I run a home built "distro" which I build with buildroot. It has the advantages of Gentoo as everything is built from source, but it is not quite "plug & play". There is a lot of fiddling that I had to do to get all the dependences and libraries that dspserver and widget-server need. I am currently not running QtRadio on the PandaBoard, and don't intend to, for a while at least. The DSP software needs all the CPU power it can get.

The major problem that most folks have run into trying to get SDR software running on a non-x86 platform is dealing with the lack of FPU. Anything without an FPU is just a waste of time, software floating point emulation is just tooooooooo slow. Custom code to do SDR with fixed point arithmetic is possible and has been done. But, most recent efforts to run something like ghpsdr or ghpsdr3-alex have met with dismal failure due to the fact that folks will try to boot up Ubuntu on their platform of choice, install the build-essentials, and try to build the SDR software like they would on their desktop. While this may result in a runnable piece of code, there is currently no support for an FPU. So if the software runs at all, the DSP functions will not be able to keep up with the incoming data.

This is where I diverged from the mainstream. The key event was the availability of FFTW3 3.3.1-beta1 which includes support for the neon FPU that is present on the OMAP4 4430/4460/4470. Unfortunately ARM made this co-processor an option on Cortex-A9 implementations, and Nvidia chose not to have it on Tegra2, so what I wound up with is somewhat Ti specific.

I was able to cross compile fftw3 and run several benchmarks on my PandaBoard ES and was quite impressed with the result vs. what Vesprerix had reported on with their implementation (fork) of fftw3. Once I was convinced that the fft routines on which DTTSP depend were "good enough" I proceeded to put together a buildroot build that was tuned to using "-mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp". There are lots of fiddly cross-compiler options and libraries that have to be checked to be sure they actually are using neon (this work has not been completed yet). After the cross environment was working I went about getting dspserver, widget-server and all their dependencies cross-compiled, there were a lot. The most troublesome was Codec2, which I still have to hand tweak to get to cross-compile properly. My first effort has Codec2 support patched out, but the current code does include it.

Another issue that I haven't dug into yet is Jack. It is necessary for non hpsdr protocol servers, and I haven't spent any time trying to cross-compile it. Pulse audio and Port audio were no problem, but Jack has some unusual build issues which may need some work.

There should be an sd card image as well that one can "dd" onto a blank card.

For SDR work, gcc 4.6.2 is a must.